Is it possible to disable a particle system using distance? (Cascade, Legacy)

I have downloaded a particle system from the unreal MarketPlace. I have been changing all LOD parameters and I don’t see any difference when the camera moves away from it.

I would really like to disable it completely when the camera is 10 meters away.
And enable it if the camera is closer than 10 meters.

Is it possible to do that?

This is the current LOD configuration of the particle system. (Cascade File)

This is the current LOD configuration of the particle system. (Editor)

Thank you so much!!

Thanks Unreal people for make this tutorial with extreme examples. That is exactly what i was looking for. :sparkling_heart: