I’m using instanced static mesh components for performance reasons, but I need to be able to destroy specific instances of them at runtime, is this possible?
Hey -
Seeing that we spoke about a very similar issue in a different post located here: Removing single instance of a foliage actor? - World Creation - Epic Developer Community Forums I will be closing this post. Please feel free to correct me if this is a separate issue that you are still having.
Cheers
Agreed - I think you were able to help me solve this one. Thank you so much again.