I’m currently working on a game that features procedural meshes deformed by perlin noise. I’ve had to settle with Unity since it there is lots of documentation for this in Unity.
I was curious if it’d be possible to achieve something similar in UE4, I’d very much like to transition my project over to UE4.
this is what I’ve been able to achieve with Unity so far, mainly with assets already available to the community since scripting isn’t a forte of mine yet GIF | Gfycat
I don’t know about procedural meshes, but you can deform a mesh using world offset in the material attributes. The material editor also has a Noise node that you can multiply with vertex normals to give the effect you showed.
By the looks of the road map point cache animation is going to be supported in an upcoming version. Real old tech but super simple if all you need is a animated map object.