I was just wondering if the following is possible to achieve in unreal and if so can anyone direct me to some useful tutorials:
a) i want to create an ordinary spline that can deform a landscape (the same way a landscape spline does)
b)i want to be able to add specific road meshes to the spline that can snap one after the other with the option to either allow or decline the ability to stretch the mesh. So for example i want road segment a, b and c to not stretch but then as it goes around the corner i want to allow section d to stretch.
Hopefully this is possible!
TIA for any help!