Is it possible to create volumes from custom meshes?

In unreal engine 3 I was able to import a custom mesh and turn it in to a volume. Specifically a water volume. I can see that someone has asked about custom trigger volumes but can you make a custom mesh into other types of volumes like a physics volume for making water volumes?

Hey Mrob76u,

This is not currently possible in UE4. Volumes are a part of Geometry brush system, and Static Meshes cannot be turned into brushes. An updated Geometry Tools is on Roadmap, but it is a Wishlist/Backlog item. You can vote for it if you’d like developers to know that more people are interested in an updated Geometry toolset, though I could not tell you for certain if turning Static Meshes into Brushes would be a part of that.

Best,

This is related to a question of my own. Does this mean you can’t use meshes imported from Maya as Streaming volumes? A bit like ho you can use your own meshes as collisions.

Not really. You can work around this limitation by importing a custom mesh with its custom collision, setting it to invisible, and using its overlap, which would essentially make it work like a volume. Make sure you use Complex Collision as Simple in that case.

do you mean staticmesh can convert to blocking volume ? if mean that it’s possible