Wow, these metahumans look absolutely amazing in realtime raytracing! I’m definitely moving my character workflow over to using them.
Do you plan on adding viseme morph targets for the face? I’ve been using the oculus lipsync plugin up to now and would love to use it with metahumans.
If not, how would I go about creating the morph targets myself? Would I have to do it in Maya?
Also, are the metahumans compatible with the Omniverse Audio2face application?