Hi guys, I am trying to create the feature that “allows the player to create windows on the wall and the size of the windows can be adjusted.” I don’t know how I can create a rectangular hole that can be changed in runtime. Do you have any ideas on the possible methods to implement this?
- I am thinking about using a “sizable portal” to fake the opening
- Using Blueprint to control the size of void BSP brush while I am not sure that’s possible.
Thank you so much for your help!