Is it possible to create rectangular windows that can change sizes on a wall?

Hi guys, I am trying to create the feature that “allows the player to create windows on the wall and the size of the windows can be adjusted.” I don’t know how I can create a rectangular hole that can be changed in runtime. Do you have any ideas on the possible methods to implement this?

  1. I am thinking about using a “sizable portal” to fake the opening
  2. Using Blueprint to control the size of void BSP brush while I am not sure that’s possible.

Thank you so much for your help!

I think you might have some joy inventigating:

But it's gonna take a while... :)

EDIT: So, I watched a bit more, not quite right. But I think begin able to make the procedural mesh like this is the way forward.

There is also a market place product that does this, but it’s expensive…

Thank you for the reference! Do you still remember what is that market place product? Gonna check it as well.

It’s

Best to check if it works at runtime.

PS: It does work at runtime.