Hi All! if I created the project initially on blueprints and not with ++, can I create a shader on custom node? Or is it only possible in c++?
First, it’s easy to add C++ to a blueprint project. Open up the “add new C++ class” and go through the wizard, and a Visual Studio project will be created for you, and you can write C++ there.
Second, what do you mean by “custom shader?” You can create a new Material instance, as well as Material Functions, directly in the editor, and edit whatever happens in your shaders, what textures it uses, and so on. You can also make a post-process material in a similar way.
If by “custom shader” you need an entirely new shading domain, like the “two tone” or “subsurface translucent” shading models in existing materials, then, no, such things cannot be developed in Blueprints.
thank you!
I realized the strengths of c++ when I almost finished the whole scene. Yes, exactly color (normal maps, breakdown into channels for example)/