Is It Possible To Create Custom Box Collision?

Hey There! :slight_smile:

I was wondering if there were any possibility to create a custom trigger volume that can fire begin/end overlap event?

Maybe that’s a dumb question, but I’m trying to create a modular grid based conveyor system and can’t figure out how to make the overlapping for corner conveyor.

Any help would be much appreciated!

Thx in advance!

Thx but I don’t think that will solve the problem, here’s a video to better see my problem

It looks like your problem is caused by the collision of your corner mesh. You could fix it using one of these techniques:

  • creating a convex collision (auto convex collision) (In Static Mesh Editor)
  • Create a custom collision in your 3D software, using the technique I suggested.
  • Set the collision complexity to “Use Complex Collision As Simple”. (In Static Mesh Editor)

You can create a custom convex collision shapes for your mesh in your 3D software next to your mesh and name it UCX_[YourMeshName]_[CollisionNumber].

This will import it to unreal as the simple collision for your mesh.

more information on this can be found here:

On the video it seems like the collision of your CornerMesh is not detailed enough to have your objects move the right way.
(you can visualize your collision is the viewport by by changing the viewmode in the top left corner to “PlayerCollision”)

You can could fix that issue using one of these techniques:

  • Create a custom convex collision. (In static mesh editor, under collision) you might want to play with the values to get it right.

  • Create your own Convex collision shape your 3D software using the technique I told you in your first answer.

  • Setting the collision complexity of your mesh (in the static mesh editor) to Use Complex Collision as simple.