I was wondering if there were any possibility to create a custom trigger volume that can fire begin/end overlap event?
Maybe that’s a dumb question, but I’m trying to create a modular grid based conveyor system and can’t figure out how to make the overlapping for corner conveyor.
On the video it seems like the collision of your CornerMesh is not detailed enough to have your objects move the right way.
(you can visualize your collision is the viewport by by changing the viewmode in the top left corner to “PlayerCollision”)
You can could fix that issue using one of these techniques:
Create a custom convex collision. (In static mesh editor, under collision) you might want to play with the values to get it right.
Create your own Convex collision shape your 3D software using the technique I told you in your first answer.
Setting the collision complexity of your mesh (in the static mesh editor) to Use Complex Collision as simple.