Is it possible to create a post process layer to apply a mask to hide actors

Hello,

I would like to know if it’s possible to put bunch of actors in a separate pass to mask them with a texture mask based on the screen position ? Something like that :

Currently I’m using a material in masked mode with sphere mask. But first I would like a clean smooth gradient transition and not a sharp edge and second I just want to tag or assign my mesh in a layer to automatically be affected by this phenomena.

Edit : I tried with a translucent material but my material is not like opaque material about lights and shadows and face still have shadow. So we can still see the objet even if it is full translucent (I’m using 5.2)

Thanks for your help

Hello again,

if someone is wondering how to achieve that. I didn’t find any solution for my extra layer pass so far but with a sphere mask you can add this node :

image

It looks… acceptable with a masked blend mode :slight_smile:

I’m pretty sure you could make a blueprint to control rendering when an object is in the volume, or some sort of material override.