Hello,
I would like to know if it’s possible to put bunch of actors in a separate pass to mask them with a texture mask based on the screen position ? Something like that :
Currently I’m using a material in masked mode with sphere mask. But first I would like a clean smooth gradient transition and not a sharp edge and second I just want to tag or assign my mesh in a layer to automatically be affected by this phenomena.
Edit : I tried with a translucent material but my material is not like opaque material about lights and shadows and face still have shadow. So we can still see the objet even if it is full translucent (I’m using 5.2)
Thanks for your help

