So guys sorry scrap the entire idea with Flex.
My graphics card is not compatible.
I should have checked that for starters … but anyways, learned a ton
Case closed.
I wish Blender and Unreal would merge
That would be awesome :-))))
Blender’s modeling tools awesome but game engine not that great, Unreal game engine great but not really a modeling program.
Lets tell the honest truth about blender shall we.
I agree, blender is awesome, IF you use it as intended.
What do I mean?
People with a lot of ram, i7 cpu and gtx 9xx, are seeing terribly slow viewport editing, as I am as well.
I can’t edit my mesh, as I need to whereas maya, max, meshmixer and just about any other app you can imgine, works fine.
The edit viewport performance IS a known issue, for many people and its noted on blenderartist forums and no doubt elsewhere.
I"d be able to use blender at least for a lot more editing, but my current mesh prohibits that given blenders current use of GL1x in the viewport, and last I knew, they were trying to upgrade it to a newer GL version, but I have no idea what the status is, and I’m not sure anyone has said much in that regard.
If your mesh has rather moderate requirements that won’t be a problem, I just wanted to make clear people know that while blender is great for those of us with meager budgets, it comes with a heafty caveat. Sculpting is also extremely inefficient because atm, the sculpting brush does not conform to topology making it very hard to do certain things. If you tried meshmixer or even sculptris, you would get it.
I cant really comment here because I haven’t worked on any really heavy or complex meshes in Blender yet but I do break my models up into layers and work on small pieces at a time. Yeah I hear you. No software is perfect. I work in a lot of different programs and they all have issues. One day …
No Sry.
Even when blender is not perfect at some areas, its a complete package 2D / 3D animation.
Sculpting in Blender works different, as in Z-Brush yes and there is no blingbling autoretopo, but hey it’s free.
Blender could render nice, bake textures and be extended through *.py and is OS.
When you have the money to try out and learn the software you suggested above (max / maya) then do it, many have not to get a feet into meshing.
Dear friend i am developing water simulation in Maya. As the bucket will tilt the water will fall on the ground. After developing i want to import it in Unreal Engine.Can it be possible?Please give me some suggestion.