Is it possible to create a dripping sweat skin material using a flipbook texture?

Hey Folks,

I’m trying to make a sweat material for my character in UE5. I’ve already tried the Ben Coward ‘dripping rain shader’ approach. Although it did give me a dripping effect, it didn;t give me the variation I needed to have believeable sweat dripping down the skin.

I’m trying a new method using Travis Davids dripping image sequence. Essentially I want to use a flipbook texture sequence to overlay on top of my skin textures.

Would anyone be able to tell me how they might go about setting up this material?

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