Hey Folks,
I’m trying to make a sweat material for my character in UE5. I’ve already tried the Ben Coward ‘dripping rain shader’ approach. Although it did give me a dripping effect, it didn;t give me the variation I needed to have believeable sweat dripping down the skin.
I’m trying a new method using Travis Davids dripping image sequence. Essentially I want to use a flipbook texture sequence to overlay on top of my skin textures.
Would anyone be able to tell me how they might go about setting up this material?