Is it possible to create a 3D Widget that has a blurred or opaque background

I’ve been trying to create a 3D widget for my world, and I was going for a design similar to Apple’s iOS Widgets where there its transparent yet blurred with the background. I’ve tried doing that by making a widget that has a blurred background and using that as a 3D widget but that doesn’t seem to work as the widget just gets a black background. Even when I change the Blend Mode from “Masked” to “Opaque” or “Transparent” nothing happens. I was wondering if its possible to create a 3D widget like that, and if so, how?

Transparency is supported for widget components, blurred background works only in screen space mode, though.

Sorry, I’m not sure what you mean in Screen Space mode, like when you play the game in Standalone Game mode?

Those 2.

Widget can live in Screen Space - they’re 2d. Or be rendered on a piece of geometry, live in World Space.

The Screen Space widget can blur:

The 3d World Space widget cannot. There’s a good post somewhere on the forums from an Epic tech, explaining the details.

I see, that makes a lot of sense now, so if I want the widget to be displayed in World Space or essentially by 3D, they can’t have a blurred background

I wonder if it can be done with a retainer, I’ll have a look.