I’ve been trying to create a 3D widget for my world, and I was going for a design similar to Apple’s iOS Widgets where there its transparent yet blurred with the background. I’ve tried doing that by making a widget that has a blurred background and using that as a 3D widget but that doesn’t seem to work as the widget just gets a black background. Even when I change the Blend Mode from “Masked” to “Opaque” or “Transparent” nothing happens. I was wondering if its possible to create a 3D widget like that, and if so, how?
Transparency is supported for widget components, blurred background works only in screen space mode, though.
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Sorry, I’m not sure what you mean in Screen Space mode, like when you play the game in Standalone Game mode?
Those 2.
Widget can live in Screen Space - they’re 2d. Or be rendered on a piece of geometry, live in World Space.
The Screen Space widget can blur:
The 3d World Space widget cannot. There’s a good post somewhere on the forums from an Epic tech, explaining the details.
I see, that makes a lot of sense now, so if I want the widget to be displayed in World Space or essentially by 3D, they can’t have a blurred background
I wonder if it can be done with a retainer, I’ll have a look.