If that is not possible, is it possible to use “convert selected components into a blueprint class”, with multiple actors including blueprint actors without the blueprint actors losing the blueprint information?
Thanks,
BB
If that is not possible, is it possible to use “convert selected components into a blueprint class”, with multiple actors including blueprint actors without the blueprint actors losing the blueprint information?
Thanks,
BB
Not sure if there is a built in method to do this but I know of a possible workaround:
You could duplicate the blueprint you want to copy FROM and delete all the components you do NOT want to copy.
Now add this blueprint as a child actor component to the blueprint you want to paste into
I haven’t tested it and it might not suit your needs but it technically should do the trick
Thank you for the response.
I forgot to mention that the working files are levels. So that brings up another issue that is a blocker. What I’m experiencing is copy pasting from a level into a blueprint loses the transform offsets info, everything goes to 0,0,0.This is another issue I ran into and I see UDN questions about that with no solutions.
I see…
Didn’t even know copy pasting from level to blueprint is possible.
Well I can reproduce the issue and I tried a few things but I can’t get it to work either, sorry
Thanks for checking it out.