So I’ve been trying to make an easier way to control my Chaos Destruction in a project I’m working on (reversing time to repair destruction) however I’ve discovered an issue with this. Before I was using the sequencer which works fine but then I need to create many different clips of the reversed destruction and then a clip of it repaired which is becoming tedious. I was thinking about using a timeline in a blueprint to control the destruction in just a single reusable blueprint however it doesn’t seem to work.
This is the blueprint I’ve been trying to test it with however it seems you can’t actually set the start time as it reads done without having changed. Is this just a limitation of the chaos caching system? Or is there another way to trigger a reversed version of baked destruction?