Is it possible to control alembic Animation through a blueprint timeline ?

Hello everyone ,

I am trying to create a blueprint where i have an alembic file that I have baked out of cinema 4d. I want to create a blueprint which I can call through custom functions in a widget. With the press of a button in widget I want to activate the animation and when I release it it plays in reverse to zero. Is there a way to do it . I am an absolute noob , any help would be really great. Thank you everyone