Hi everyone, I am going to try and be as concise as possible.
I am 97% complete with getting one portion of my project up and running. I have created a blueprint that attracts collectible items to the player character in proxy to the objects, but I also have created a blueprint that casts to the game mode itself that keeps track of how many collectibles there are and how many I have collected so far.
Now, if I were to connect my overlap event node to the cast first person character node, my attraction blue print works. If I connect it to the cast game mode node? my collectibles increment towards the total like they are supposed to.
Problem is, I want both, and it won’t let me connect both to the same node. I included an image with a comment block of the area that it is breaking. I was hoping someone can guide me in the right direction, I imagine it is a very simple fix, but I am completely new to blueprinting.