I know this was a problem in the past, but I’m wondering if there’s now a way for us to shove the <ProjectName>Server.target.cs into UE4 and have it recognized without a full source engine build? What about skipping the Visual Studio step (since it lacks the ‘Server’ build configs) and just running something via cmdline?
Any ideas? I’d like to be able to test server-only modules and other things that require a server build target, but would really rather not deal with all of the developmental overhead of having a source build of the engine.