Is it possible to collapse folders in the world outliner by default?

thanks! here’s how I managed to mass-collapse every sub-folder (in U4.25):

  1. with the parent folder in a collapsed state, SHIFT-click on the parent folder’s little triangle to expand it with all sub-folders expanded and then again SHIFT-click to collapse it again;

  2. CTRL-click on the parent folder’s little triangle to open it with all sub-folders collapsed

What’s interesting is CTRL-click will only work if the parent folder has been previously closed with SHIFT-click…not really sure why this is.

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Thank you, shift+left click to close master folder works for me. You are the best.

In UE5 I put all my folders in a folder called “Folders” and I only collapse that when I open the editor.

My gosh thank you! CMD + Shift for mac users :slightly_smiling_face:

Epic can push out Nanite, Lumen and lord knows how many other huge technological achievements yet saving the collapsed/uncollapsed state of folders is still a no-go. The amount of development time wasted because of this simple broken feature…

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Just replying to share that I would also love a feature where the outliner can stay in the state it’s put into — for example all folders collapsed and staying collapsed unless opened. It is quite frustrating to try to organize my outliner or find the asset I need when the folders keep opening back up. Thanks :slight_smile:

I spoke with an Epic employee at GDC this year. He wasn’t a UI guy but said basically he thought it was a vestigial efficiency and that it was likely change was coming.

Hi, just adding my vote to the huge amount of other users frustrated by not being able to set outliner folders to collapsed by default. Also just adding another observation about the SHIFT behaviour that I’ve not seen anyone else comment on. This is in 5.4. With a folder collapsed, if you SHIFT click its collapse/expand arrow it will open it with all folders expanded. If a folder is expanded, if you SHIFT click its collapse/expand it will close it but also collapse all subfolders (so if you click it again without the SHIFT it will expand but only one level).

Unreal is full of bugs and issues like this, and I see no effort from Epic to fix these. Rather, they are busy with implementing marketing gimmicks such as Nanite, which is supposed to be an optimization but decreases performance on many projects.

I will probably not be using Unreal in my next project.