So im using the DrawMaterialToRenderTarget function within the KismetRenderingLibrary and i’m going to be writing a constant negative value (-0.1f) to my RT
and i would like it to never drop below 0.
The reason i can’t just use the Clamp node within the material editor is because that acts as a “post process” (it is a filter) and i need it to be “real” and actually edit the
RT its self so that each Texel is never below 0.