I am trying to check if a bone(sword) from my skeletale mesh will collide with an Object (in this case an NPC). I found a way for a PoseableMeshComponent but not a SkeletalMeshComponent.
Unless there is a way to convert from a Skeletal to PoseableMeshComponent. I think this method would be much easier instead of checking rotation for both the player and NPC as well as the location.