Is it possible to change my blueprint project to a C++ project in UE5?

I currently have a blueprint project but I am trying to use the Async Loading Screen plugin. This plugin requires the project to be C++ or it will not work, and I do not want to remake my current project. If anyone knows anything, that would be appreciated.

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Create a new c++ project then migrate your maps to it.

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Make sure you have Visual Studio installed. With the Unreal editor closed, right-click your project .uproject file, select Generate Visual Studio Project Files. This should give you the .sln file to open the project in visual studio and convert the .uproject to c++.

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The easiest way to convert a project to C++ is to create a new class from the Tool menu:

It could be an empty class, the project will be automatically converted without any effort


@Countsie I always leave you hearts around the forum but this time I have to contradict you, have you even tried that before suggesting it? :rofl:


This is a solution but it’s not the fastest one, and if it’s a large project I would avoid migrations.

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Not recently. I was going from memory. Thanks for correcting me.

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Hey @doubleHhacker, did any of these work as a solution? If so, please mark the solution so others can know what to do as well should they face this problem! :slight_smile:

Adding a new c++ class within the editor will convert your project to a c++ one.

Ofc it will not convert your already present bp classes but build the scafolding for the c++ project. (An in-place conversion)