I currently have a blueprint project but I am trying to use the Async Loading Screen plugin. This plugin requires the project to be C++ or it will not work, and I do not want to remake my current project. If anyone knows anything, that would be appreciated.
Create a new c++ project then migrate your maps to it.
Make sure you have Visual Studio installed. With the Unreal editor closed, right-click your project .uproject file, select Generate Visual Studio Project Files. This should give you the .sln file to open the project in visual studio and convert the .uproject to c++.
The easiest way to convert a project to C++ is to create a new class from the Tool menu:
It could be an empty class, the project will be automatically converted without any effort
@Countsie I always leave you hearts around the forum but this time I have to contradict you, have you even tried that before suggesting it?
This is a solution but it’s not the fastest one, and if it’s a large project I would avoid migrations.
Not recently. I was going from memory. Thanks for correcting me.
Hey @doubleHhacker, did any of these work as a solution? If so, please mark the solution so others can know what to do as well should they face this problem!
Adding a new c++ class within the editor will convert your project to a c++ one.
Ofc it will not convert your already present bp classes but build the scafolding for the c++ project. (An in-place conversion)