Is it possible to change camera near clip plane in runtime

i need to change near clip in runtime.

Does this answer it?:

thank you, i find a way to change near clip plane by modifying GNearClippingPlane directly and call FlushRenderingCommands(), which is what ‘r.SetNearClipPlane’ do.
FlushRenderingCommands() declared in RenderingThread.h. RenderCore must be added to PublicDependencyModuleNames.