Is it possible to change animation pose between a Random Sequence Player and Blendspace if speed = 0 or != 0.

I want the animation to be random idle animations when speed is zero (character is not moving). But when the character starts to move, the normal running/walking blendspace to play. I’m new to unreal, and I’m looking for a blueprint alternative of an if, else loop but with a blendspace and random sequence player or at least an alternative way to have this work.

Have you found any solution? I am working quite different way…walk animations should be random.