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Is it possible to bypass blending of 2 Animations in or outside the a state machine?

Hi there,

I have a little issue with animation blending, however I don’t want’em being blend at all.

Horse Riding: I have a hidden duplicate mesh of the player on the horse which is in the same idle state as the horse (and off course, playing “invisible” idle animations). If the player starts to mount the horse, the horse is possessed and the mount animation starts to play.

Here is where the problem is rooted…it blends between the idle animation and the begin of the mounting animation, however it should straight snap to the beginning of mounting.

It makes no difference if I play mounting as Montage or in the Blendspace, it blends all the time. Is there a way to force the AnimInstance to jump straight into an animation instead of blending them?