Is it possible to build the engine for LinuxArm64?

I’m trying to build the engine in a Linux container on my Apple Silicon MacBook Pro. I’ve noticed that LinuxArm64 is an output target for building projects, but so far I’ve been unsuccessful in building the engine itself for that architecture.

It looks like Setup.sh pulls down third-party dependencies that, on Linux, were compiled for x86_64. I’m guessing that I might be able to make this work by building the dependencies from scratch using UpdateDeps.sh and BuildThirdParty.sh. Has anyone attempted this before?
My goal is to be able to do development for Linux locally on my MacBook Pro instead of having to use a cloud VM.

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