Im trying to setup a build pipeline that uses the docker image “epicgames/unreal-engine:dev-5.3.2” to build targeting Win64.
I have the container setup, and can build for a Linux target, but get the following error when trying to target Windows. Is it possible to install the WIndows target in the container?
LogTargetPlatformManager: Error: Invalid target platform specified (Windows). Available = { Linux, LinuxEditor, LinuxServer, LinuxClient, LinuxArm64, LinuxArm64Server, LinuxArm64Client, Android, Android_ASTC, Android_DXT, Android_ETC2, AndroidClient, Android_ASTCClient, Android_DXTClient, Android_ETC2Client, Android_Multi, Android_MultiClient }