Is it possible to break up the “Bounciness” parameter into a vector. For example:
Bounciness On X Hits: .7
Bounciness On Y Hits: .7
Bounciness on Z Hits: 0
What I really want is the projectile to bounce off the walls but not bounce up off the ground. Sort of like a hockey puck that bounces off walls and can move vertically but slides when it hits the ground instead of bouncing back up. I have tried messing with plane constrain, a variety of Parameter Setting based on trigger overlap techniques and adjusting local transform based on various rules but can’t get the movement I am looking for. I think breaking the Bounciness parameter into it’s X,Y, Z hits would do it. Not sure if that could be done with line tracing somehow. Any advice is appreciated
Thanks