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Is it possible to break up PCG generated assets into individual assets?
Development
World Creation
question
,
unreal-engine
saharinax
(saharinax)
May 23, 2024, 9:13pm
3
image
1574×725 127 KB
Use “Spawn Actor” instead of “static mesh spawner”. then add a static mesh actor to it, as shown in the image.
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