I was curious if this is possible? I want to make a selection of meshes and export it out to my DCC, but the only way to do that is to create a level instance and from the content folder export that as an fbx. However, I don’t want my selection to be an actual level instance. Can I convert a level instance back to its components?
Yes, you are given the option to ‘break’ an instance. It comes back into its’ component parts. If you’re talking about UE5’s packed level instances, at least.
You’re welcome! @Jason_CCG . You are also given the option of editing a PLI in the main overworld, then repacking it to use elsewhere. You can also make copies of PLIs, I created a modular house system that is made of nested PLIs with minor modifications. As long as your files are well-named, it lets you construct semi-unique assets and environments really fast.
Is it possible to preserve all actors’ links? When some actors have a variable that refers to another actor, this information deletes on Breaking Level Instance