Is it possible to blend 50/50 between two cameras?

Hey, I was wondering the that for the game I wish to make I could have the character see half of one camera and half of the other, as a sort of blend.
Is this easily possible?

That’s interesting, never though about it. Maybe you can do that with post-process to overlay an image streamed from another camera, but IDK, just a thought.

You can use render target to render one of the cameras then use it in post prosses blendable or a widget to display it on the screen, tho it’s expansive.
I’d look into split-screen maybe there is a better way to do that.