Is it possible to bake skeletal animation to morph targets?

Hello!

I am working with ARKit animations, so my facial animation are differents morph target moving around.
Then I use the metahuman faceboard in the sequencer to animate on top of it.
Metahuman faceboard also allows you to bake morph target animation on the face board rig so that it’s easier to animate.
But once I’ve done this I haven’t figured a way to transfer back the animation data to the morph targets. When you bake the animation sequence it goes one the bones.
Is it something that is possible at all?

Thank you!

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