Is it possible to automatically retarget a Metahuman to different body types so that a newly created avatar automatically pulls up the animation correctly?

The task is to create characters with different body types using the Metahuman Creator. However, in order to avoid creating separate animations for each character, I would like to know if it is possible to automatically and correctly retarget animations from a thin, tall character to a fat, short character and vice versa, so that everything is correct without geometry intersection? If this is possible, please advise how this can be done, as reworking 100+ animations for different character types and then somehow classifying them by body type is very difficult and time-consuming.