The function
AttachTo()
Asks for a socket name when attaching an object to a bone. I want to know if it is possible to attach an actor to a bone without it having any sockets?
----Edit----
In UE4, basically each bone works like a socket.
The function
AttachTo()
Asks for a socket name when attaching an object to a bone. I want to know if it is possible to attach an actor to a bone without it having any sockets?
----Edit----
In UE4, basically each bone works like a socket.
If you give the name of a bone, it should attach to it, just as it would a socket.
Yep, bones and sockets are interchangeable as far as attachments are concerned
You can use the TEXT macro or a variable of type ‘FName’ to specify which one! E.g:
FName MySocketName;
AttachTo(MySocketName)
AttachTo(TEXT(“TheActualSocketName”))
I’m fairly sure there are extra parameters you need to feed into that though.