I have a plugin which contains one very heavy asset, and it is always packaging into the zero chunk along with all engine content, unchunked assets etc. If I try to make a patch which involves that content, I will have to also include that very heavy asset (several gigabytes) into the patch whereas I have slow and limited by amount Internet connection. Is it possible to move that asset away from zero chunk? @ClockworkOcean @Everynone, do you know this?
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Not my area, sorry
It seems this issue has been fixed recently and now the simple pressing “Assign to Chunk” works also with the plugin assets in the UE5.5.4. I am not sure but it seems to me that it was so not always. In any way now this trick works, so the topic is not actual.
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