Is it possible to attach static mesh instance?

I’ve learned that it’s not possible, because instanced static mesh is treated as one solid mesh when drawing (that’s why we get good performance with many instances) - and after every instance transform change, it needs to redraw a whole mesh (with all instances) completely.

So it’s not possible to attach a single instance. We could create some function to update instance transform very often to match the ‘atached’ object, but it would not be performance friendly and not really convenient.