Is it possible to attach a camera on the character head in order to film from its head movement in sequencer?

I am currently filming a fight scene between two characters with mixamo animations in sequencer, I would like to have the cameras attached to their heads and move in accordance to the mixamo animations and have the camera movements output in the camera cut track, I am pretty new to sequencer and UE4 as a whole so I would really appreciate if you can give me some pointers.

In your character blueprint, you could attach the camera directly to a bone/socket

Just click the magnifying glass next to ParentSocket and pick where you want to attach the camera

You can also do this in blueprint with the AttachComponentToComponent node