Greetings!
So I finally got around to testing this, and unfortunately this is not the case:
Ugh.
It seems that the sequencer is uniquely bound to an actor.
I need to do more research, because I’m positive there’s a solution to the Level Sequencer creating instances in some way.
EDIT:
So, it appears I wasn’t using the right term. The correct term is “rebinding” for the Level Sequences:
(NOTE: You do NOT need both nodes. I just showed them for demonstration. Either will do.)
You have to get the current bind of the Level Sequence and add or reset it. But, to be honest, I don’t see any real difference between “Add Bind” and “Set Bind”. I know there is, but I’d need for EPIC to disambiguate the difference for me.
(NOTE: These are two DIFFERENT Blueprints, both with multiple instances using ONE Level Sequence.)
Now to (eventually) tackle the camera issue you were helping me with, subsequent.
