I’ve built a castle using two different galleries, but the materials don’t match. I tried to apply the same material to both, but I couldn’t figure out how. Is it possible to apply one material to a different static mesh in UEFN?
Yes,
But not all materials are available to be used.
Make a material instance from an available one, find a material in the content drawer and right click create material instance
or use the M Fortnitebase Parent material to make an instance and modify it.
You could make your own material, but the cracking/breaking effect is a property of fortnite materials and as far as I know, we can’t get it in a custom material, unless we modify a M Fortnitebase Parent material (I could be wrong, haven’t tried it differently this in over a year)
Once you have the material you want to use, the next bit is to make a texture data asset with it.
In the content drawer, Add Miscellaneous > Data Asset (with Pie Icon), then select Building Texture Data
When it makes the Texture Data Asset, in it’s settings, put your Material in it’s Material Override slot, save, close.
Now you drag the Texture Data Asset into the Materials>Primary slot of the prop you want to change.
Sometimes it will not show the new material on the building piece, so I always put the Material in the Material Slot of the Prop’s staticmeshcomponent too.
That should work.
Also fixing up a whole build is time consuming, so modify a prop first, then build with that