I made a low-poly water material, and it looks fine on a landscape-type plane, but when superimposed on a 3D object, it stops working as it should and just breaks the object. Is there any way to make a normal overlay on a 3d object: A Bluepribnt of the material is attached
Not with ddx x ddx y.
Try removing that to see what happens.
You may want to pan Normals instead of messing with world position.
For a 3d object.
Otherwise you also need to * your displacement by vertex normal or you will only displace in whatever direction the final output is telling it to (probably Z).
I don’t quite understand what exactly needs to be done, can I go into more detail? What are pan Normals?
You probably need to take the different Material classes in the learn tab…