is it possible to animate the transforms of actor components using a data table?

Hi everyone - I’ve got an actor made of very simple static meshe components, and I need to be able to animate the scale properties of the different components over time. I’ve got the values stored in a data table and ideally need to be able to lerp between these values over a fixed interval to create a smooth animation. Having only rudimentary experience with blueprints, I can’t even establish a degree of difficulty - is this wildly difficult or basic af?

Any help or pointers welcome as I can’t imagine I’m the first person who has tried to do this. Gonna hold my breath til someone throws a lifeline :slight_smile:

Get value from table, store it variable, start a timeline using lerp.