Is it possible to animate post process material in the sequencer?

Hi! Just wondering is it somehow possible to animate PP material?
I have a camera with applied PP material instance, I see an option in the sequencer under the camera component to add material, and I was expecting to see all parameters of the material instance, but the only thing I can adjust is blend weight.

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An easy way to modify a PP at run time, is with a material parameter collection. Those parameters can be controlled from the sequencer

Wow, thx. It working, never knew such thing exists. It is a little bit weird to have a seperate workflow for animating PP material, but anyway it is quick and easy to setup, so not a big problem.

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