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Is it possible to animate object position via black and white gif?

For example i have a 16x16 pixels black and white gif animation and i have 16x16 cubes wall - i need to push forward cube if pixel, that corresponse to it is black, and push back to the place, if pixel change to white. Thank you for any help :slight_smile:

I did not tackle this problem in a year or so (reading pixel from texture or gif). But last time i checked you needed C++ and reading texture pixels was not trivial.

UE4 - Reading the pixels from a UTexture2D - Isara Tech. this is what i found so far - so, i believe, i must learn how to implement C++ code to my project and this will be a hard task, because iā€™m noob at programming. Thanks anyway! :slight_smile:

Udemy has great C++ course for unreal made by ā€œGameDev.tv by Ben Tristemā€
You need like first 3 chapters and that doc about reading pixels will make sense.
Then next step would be finding how to load and handle gifs.

However GIF is proprietary format, and i think you cannot use it without licence.
NVM GIF is free since 2006. :smiley:

Wow, thanks alot!