As asked in the title, is it possible to animate a static mesh just for a game. I want to make it so my plane can retract its landing gear. use flaps and such. just as an animated montage so i can play it when for example G is pressed.
So i checked it out. It is a cool project but the landing gear is on the mesh already. so isn’t there a way just like with the character animation with skeletons?
The landing gear is a separate BP with 3 static meshes, it is added as child actors to the pawn BP. That and other variations of that is the only way to animate static meshes. You may also want to look at physics constraints for some sort of bone-like attachment but it may not fit every situation.