I don’t know if that makes sense, so I will try to explain what I am trying to achieve with my very limited understanding of Unreal, and hopefully someone could let me know if it is possible; and if so, how it might be done!
I have a panning texture of water dripping downwards on the actor when it is standing upright. It is all fine until the actor rotates, if it is turned upside down, suddenly the water drops texture is flowing “upwards”. Is there a way for me to tell my texture that “hey, THIS is always down, so please stay level with the horizon.” With my limited understanding of Blueprint I’ve been guessing at solutions for hours, because I don’t even know the proper terms to use when googling. If someone could explain if this is possible, and even better, show pictures of how it would be set up with an explanation of what each node does, that would be much appreciated!
- Specifically in Blueprint, as I do not know C++.