Unfortunately, no. There’s no options to record with different interpolation. You can switch it manually afterwards or access the keys with Python/blueprint scripting. Here’s some docs on that: UE4 Sequencer Python Cookbook
Unfortunately, no. There’s no options to record with different interpolation. You can switch it manually afterwards or access the keys with Python/blueprint scripting. Here’s some docs on that: UE4 Sequencer Python Cookbook