I have some mesh of the character. I see Mesh details Tab in Skeleton/Mesh/Animation window. In this tab possible to add materials to the mesh’s elements. As I understand, it’s possible to add material to the EXISTING mesh element with “Set Material” BP, by mesh element’s index.
But I have another question.
Is it possible to add with BP some element to existing mesh with specifying position of the new mesh element on mesh? I need to change cloths on my character and my cloths must use APEX cloth. Some functional used in Mafia 2 game - in that game possible to change character’s cloth and all cloth are with APEX Cloth.
Why I need to add elements to the mesh: if I will add cloths on skeleton’s sockets, than APEX cloths will not work properly…