Is it possible to add players of the same squad to the same team?

I am trying to find a way to ensure all players of the same squad end up on the same team in a two-team rumble game. I don’t see any APIs that expose a player’s squad associations. Am I missing something, or is this just not possible with the current APIs?

Here is an example of what I want:

  • In a two-team game with 10 players on red and 10 players on blue, a squad of 2 players joins.
  • The verse code detects that the 2 joining players are on the same squad and puts both of them on the same team (red in this case).

The 12 v 10 balance is not ideal, but my game mode is designed to be casual. I would rather friends to play with each other by default. I can give players the ability to switch teams through devices… though that is not my ideal solution as anarchy could ensue. :sweat_smile: However, maybe it is my only option.

Any insight would be helpful.

Thanks!

Game mode should have the info of players joining are from the same squad or not, if yes put them in the desired team red or blue.

@everything-bagel Partied Up players should be placed together if the team size is 4 or less (I think 5 also works since that option was added in a new update),

Also some things to note:

I personally have not been able to test this for myself because I didn’t have people to experiment around with, so I can’t really comment on exactly how it works. Unfortunately this seems to indicate that players will be placed into a max of teams of 4 when loading into the map, Although I did have an idea, what if you had many teams and put the actual 2 teams for red vs blue, in like team 50 and 51 and then used the other teams to place parties in the same team, eg A part of 4 joins the game and goes to team 1 then you move them all to team 50, and then another party of 2 joins as team 2 and you move those to team 51

Source: Party Matchmaking Update

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Thank you for the response. I don’t see the squad related information in the fort_character or player classes detailed in the Fortnite or Verse digests.

As one of the other posters pointed out, what I want might already be implemented from a UEFN update:

I have only been testing with my main and alt accounts so I wasn’t sure if my design was working by default.

Thanks for the information!

Ya it seems what I want is implemented out of the box. I wasn’t able to test the functionality because I am only testing with my main and alt Fortnite accounts. I still don’t see any “Squaded players” lists associated with the fort_character or player classes, but I don’t need them if them matchmaking is handling things already.

As the post said matchmaking in your case does NOT handle that already, the matchmaking matching parties is for when the team size option is set between 1-5 players, in your 10v10 map it shouldn’t match the players on the same team as the team size is above 5.

You most likely have it either on split evenly or Dynamic

“When the size of the party is equal to or less than the team size, the party will be guaranteed to be placed on the same team”

I read that as “team size” as the actual number of players currently on a team, but it looks like they mean the Team Size setting.

I guess my only option is to give the players the ability to change teams through a teleporter in their team base or something similar. I don’t see any code methods to check player’s squad associations.

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