Is it possible to add Cascade particle system transforms to Sequencer?

I’m trying to have a particle system effect grow in size just once initially and without game play (solely for cinematics). I only see a few available parameters available to key into Sequencer though, and the Transforms aren’t among them. Basically I’m trying to go from something like x,y,z = .01 at T = 0s to x,y,z = 1 at T = 6s.

Also note that I’m trying to apply this to the system as a whole – not individual particles. I’ve already attempted to adjust the Initial Size, Size Over Life, and Lifetime of the particles themselves, but I was destroying the original effect by attempting to do so. I feel like there’s something obvious I’m missing here!

Is this possible? If not, is there a workaround that doesn’t involve heavy blueprint scripting?

Sorry for the premature question. I was able to manually Add a Track within sequencer with the necessary Transforms for my particle system and I’ve already keyed in the values and tested. Everything seems to be working now.