As per title.
I’ve created a BP Data Asset extended from a Custom Class. Is it possible to access the BP Data Asset from C++?
Or am I limited to using it directly with Blueprints?
As per title.
I’ve created a BP Data Asset extended from a Custom Class. Is it possible to access the BP Data Asset from C++?
Or am I limited to using it directly with Blueprints?
As long as you’re using inherited functions and members from the parent class you could use TSubclassOf to define a variable that is a subclass of CustomClass in your c++ code to acess it. It’s how I reference blueprint classes in my code.
guess I have to go back and fit my code lol.